The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. 1. Crew Skills. yes take AT, Scav, and Slicing. You still need to level up your skills, and you still have. "full set" (or as full as it gets) orange items start off at Grade 2. Artifice - dyes and crystals. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). It’s Official!Azkit. Start tracking progress. 3. All of these armors are craftable by Armomechs. Yes, if you want to craft augments, then. Best advice I can give: In Tanno Vic you have the best Armormech crafter in the game (+5 critical bonus) In M1-4X you have the best scavenger in the game (+5 critical bonus). So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. These cost credits and are used to craft the intermediate products. 3 this slot will be of the same level/craft rank (1-6) as the item. I don’t know free player. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. There's plenty of downtime in-between crafting more Artifice stuff. Vectron Scavenger, Cybertech 500. biochem - for every progression raiding toon (reusables), and for crafting stims, adrenals, health packs. 3. You can learn various gathering and crafting skills. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. . Total DPS Gain: 2. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. New Cartel Market items in 7. All SWTOR Crafted Speeders. Go to topic listing. War Supplies are useless craftable items that can be combined to create more useful ones. Armoring and mods are upgrade modifications that augment combat ability. 400 means section x or belsavis later part i think. Lore Object. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. SWTOR’s Crafting and Crew Skills are an important part of the game’s economy. asbalana said: The problem there is if you have a robust crew skill ability, you can generate the purple mats faster than you can sell the crafted artifact items. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. Many can only be gotten from Underworld Trading missions and as such are rare. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. ago. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. . If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. . SWTOR Armormech Crafting Guide. Knowing which crafting skills to take for endgame requires you to be familiar. Members. I'm not receiving any skill points for completing the missions or for crafting. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. Vectron Slicer, Cybertech 500. Members. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. . You probably want to grind lots of hard mode. Then go with the other 2 gathering/mission skills that complement your chosen (see codex). voss also. For the crafting skills, you will want to check in reasonably often as you level up the skill in order to get new and/or higher level schematics. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. 0 Juggernaut Changes Preview and Analysis. The Ultimate Guide of Guides for SWTOR. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. Blaster Barrels (Mod for ranged weapons) Reflex Barrels (Aim and Endurance) Skill Barrels (Cunning and Endurance)Just a shot in the dark here, is there going to be sometime in the future when we will be able to aquire a second crafting skill? Were allowed 3 skills but just one crafting skill. Helping. 1. If you have credits to burn by the white mats at the crew skill vendor. Rip the mod out of the gear. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. Synthweaving / Arch / Underworld - Synth is great because your making the gear that is actually better than quest gear so you can take commendations from quests instead of gear which will get u better gear at the end of that world its a perfect circle for leveling. I have Artifice, Treasure Hunting, and Arc. Cybertech, Ariface, Synthweaving and Biochem are all viable crafting skills for a Shadow. The time of these mat gather missions needs to be cut way down. Vendors provide premade solutions, suspensions and. Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a. . These crystals can also be bought from. Crafting - You can make various items through crafting, from lightsabers to medpacs. best thing to support levelling a crew skill is going on the planets. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Its actually pretty good advice for MMOs in general. I'm a lvl 200~ Artifice and creating two epic tier 3 hilts (Only level 25) took me almost 2 hours. Alternatively, pick Slicing and 2 other gathering / mission crew skills. In this video, we’ll be going over how to…. Been a few years since I did any crafting so my question is this. Crew Skills. The only ones I can craft currently are the Resistive armoring mods. As the name Crew Skills implies, the crafting and gathering in SWTOR are performed (primarily) by your companions rather than by your character itself. How do you do any crafting skill past level 6 or 7, as I need help finding the schematics for Artifice Bonded. . You can have more than one. . In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. It is not simply opinion. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Between the 20 minute long treasure hunting missions and the 14 minutes archaeology missions it really is ridiculous. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. No I don't want to be unique. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Posted December 14, 2011 (edited) My plans are for. Most people focus on "the best", which is Grade 11. Each crafting skill produces a different set of items. Find out the types, benefits, and locations of Crew Skills, the Crafting UI Panel, and the Crafting Window. There are over 75 materials that Synthweaving crafters can use when crafting robes for Jedi and Sith. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Drop Artifice and get Biochem and craft your adrenals/stims/medpack. The crafting skills all require material purchases, raw materials and missions to get to that “make a buck” point. There are five different types of crafted decorations. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. Overview Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. Read Guide. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. The schematics for these new augments come directly from the crew skill trainer. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Players will be able to select three Crew Skills from among these main categories: Contents 1 Gathering skills 2 Crafting skills 3 Mission skills 4 Dependencies 5 Grades 6. generators and gloves, hence all crafting skills can create slot components. So the buyers would benefit as well. 324. Spread crafting across as many comps as possible. 3) Biochem: makes implants, medpacs, stims and adrenals. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. I want to be able to craft heavy armor with Armormech without the fixed tank stats. All these are "crafting" skills, so your sentinel can only take. Cybtertech is probably more useful for drops to RE. grade 1 materials crafted blue color crystals are ALWAYS in demand). Second, your crew skills are somewhat determined by your choice of a crafting skill. e. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. Only included it because of it's uniqueness as a profession. Screenshots of all the Crafting Vibroswords in SWTOR and how to get them. 1. English. There are five different types of crafted decorations. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. That's just not how SWTOR's crafting system works. e. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Gearing Changes and Tips in Update 7. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. Elegant Modified Vibrosword Armstech Crafting. Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master. The Ultimate Guide of Guides for SWTOR. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. So, Crew skills are essentially useless now. - You level up your crafting skill by. After that you can pick up synthweaving e. Changes to Skills in general. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. So, if I want all crafting professions (I currently have 4 - Republic), I need to create two more Republic characters, and replay the storyline for two of my classes, right? Cheers. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. However, aside from a fewArmstech isn't very useful in endgame either. there are two ways to get an Augment into an item: Crit or Kit. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. Cybertech - Scavenging. The Ultimate Guide of Guides for SWTOR 2021. SWTOR Synthweaving Crafting Guide. Learn about the types of crafting skills, the benefits. In fact, mods in general are going to be in very high demand. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. . iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. Gathering skills: Archaeology Mission skills: Underworld trading. so 2 pieces, 1 for you and 1 for Mako. Each Craft Skill once. If you want to craft armor mods, you want to chose Cybertech as your crafting profession. Artifice and synthweaving are both nearly useless to you directly. That being said, if you're rolling a tank, biochem trumps all. Just makes life easier. But if you look more long term, crafting is the better source of income. Each crew skill can craft different types of war supplies. A themepark MMO (like SWTOR) cannot. 3. And if you're looking to do endgame crafting, you probably want to be in something other than Cybertech. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov. If you take cybertech, take scavenging, and either slicing or underworld trading. I have Armorrmech 600/700 skill. The ones I have on that toon are Artifice and Archaeology. Rather than tell you to look it up or read the. So, initially I thought Armstech/Artifice are crafting skills that apply to a single (rarely double) slot for each player an. Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. The Ultimate Guide of Guides for SWTOR 2021. Gearing Changes and Tips in Update 7. . SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft. Every 10 levels you can have a companion out (so level 10,20,30,40,50) for up to five out at a time. Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts. The left panel lists your current crew skills. . 8. 441. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Max Efficiency for all Gather/Mission skills. Fleet. A limit of one crafting skill per character is reasonable, but I do wish they allowed three crew skills per character in addition to a crafting skill so that crafters could take all three crew skills that are needed for their chosen crafting skill. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. Cybertech. Take "armoring" for example. Every sane PVPer will pick up cybertech for reusable AOE grenades. If you go armormech, make your third skill Underworld Trading. Grade 6 - Levels 49-50 - Corellia, Ilum. I mainly focus on crit augs and accuracy augs, which. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. Biochem. Posted December 19, 2011. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. Posted December 16, 2017. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 16. I personally log in an out of. Strongholds. After spending h. When you use a mission skill, you’ll select a companion, choose a. Cybertech is a crafting crew skill. You shouldn't need to craft to be the best at PvE or PvP. and I want to know how to acquire different armoring mod schematics. Grade 3: Level 24-32: 160-240. They can be worn by any type of Agent, Bounty Hunter or Sith. 7 rolls out month, though I hear there's no changes to crafting. Patch Notes Update 7. Find out which crafting skill to choose, what materials to gather, and what items. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. Craftable Agent Armors. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. SWTOR Crew Skills Vendor White-border Materials Guide. You can use these items yourself or put them up on the open. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. The crafting schematics can be hard to find though – the easiest place to find them is on the GTN, but only if another player is selling the. SWTOR Armormech Crafting Guide. English. At this point, there doesn't seem to be a far and away better choice. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Trimantium Techblade (techblade version, companion only) Armstech Crafting. Armoring and mods are upgrade modifications that augment combat. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. once you get to 600, you need to pay 250k to learn 601-700. The resources and information you gather can be sold on the. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Artificers are also the only crafters that can craft dyes – there’s over. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. You can buy additional ones in the GTN, too. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. 87. Learn SWTOR: Crafting and Crew Skills 101 (FT. Use CTRL+F and type in the name of the material if you are looking for something specific. In this video, we’ll be going over how to…. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. I just took up Artifice but can't seem to gather any of the right gemstones with my treasure hunting skill. For Artifice, your gathering skill is Archaeology and it is one that I would definitely advise taking as it provides your basic crystals at all levels. Home Game News Store Forum Support PLAY NOW. Crafting at Level 75 in Onslaught Guide. Crew Skills. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. Some of these armors have two names – this is because they have two version, one which has more endurance-based. Returning Player Nov 2023. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. These are used in crafting grade 216 and 220 operations and crystals items. I'm not receiving any skill points for completing the missions or for crafting. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Gearing Changes and Tips in Update 7. I've used it once before but i'm not able to do it again. 32. Gathering skills can be used anytime you swing past a node or you can send off companions as a small credit cost that. Scavenging is the gathering skill for 3 different crafting skills. For me, it's Cybertech. Crafting in general + Advanced Kyrprax Medpac MK-2. Armstech, Armormech, Cybertech – Scavenging. Hi guys Im currently a level 19 marauder And Im a little worried I wont have enough cash for my speeder @ 25. SWTOR Armormech Crafting Guide. Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. Posted May 3, 2012. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Synthweaving will provide you with armor and mod for you character. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Posted May 27, 2012. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. Armormech is the. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. 4) Cybertech: makes earpieces, enhancements and mods. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. SWTOR Dyes Guide. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Gathering - The materials gained from gathering skills are used in crafting skills. Your first companion get a +15 efficiency bonus for artifice, the largest in the game. Selling Crafting Materials. Author. Basically, if it can be augmented it will yield a. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. If you go Artifice, make you third skill Treasure Hunting. I want to craft gear that has the stats I want, and then use said gear. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. All of these Sith Armors and robess are craftable by Synthweavers. If you’re looking for a specific material, use CTRL+F on. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. English. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. Posted April 25, 2015. Guide. Crew Skills. 110. g. I hope we can either change the amo. Gearing Changes and Tips in Update 7. Posted October 15, 2013. Crafting Abilities (Can only have 1 at a time)ArmorMech: Non-Force ArmourArmsTech: Non-Force Weapons, BarrelsArtifice: Colour crystals, hilts, Off-Hand Gener. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. 3 Class Changes. PvP Seasons 4 Guide and Rewards 7. If you are low-level, a way to filter out high. 3. e. Vectron Bioanalyst, Cybertech 500. Materials Inventory is Amazing! Just went through and dumped all of my materials from Legacy Storage (3 bays full) into the new window. crafting is absolutely worth it, especially if you play alot of alts. Different items require different materials, so it’s good to read up on which gathering skills you should pair with the crafting skill. You can get additional ones from your crew skill / crafting skill trainer. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. ago. 2 with PvP rework. You can do that, but you would start over every time. Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainer. The purple gear is awesome, and if that wasn't enough, orange custom gear made by a synthweaver and. This game needs real crafting. someone made a little guide for the crew skills here, dont think there is a solid crafting skill to go with treasure hunting and slicing though, but artifice is the closest i think then again maybe not, since slicing has cybertech plansLastly, SWG had "classes" totally dedicated to crafting (yes I know SWG was a classless system; but if one did not invest everything into crafting skills (and specific crafting skills at that) then one would never be able to produce those unique items). Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. Even bringing back the old system won't sate that craving. Swtor Crew Skill Guides. The item appears with a star or something next to the item. 2. Sythweaving = fabric mostly (though it does use underworld metals for heavy) so send companions on missions for luxury fabrics to get those schematic recipes. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. Grade 2: Level 16-24: 80-160. For example, the Bioanalysis Gathering skill provides players with resources for. All of these double-bladed lightsabers (saberstaffs) are craftable by Artifice with schematics that come directly from the trainer as you level up – no special types of schematics. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. I make more money running Treasure Hunting gift missions than Archaeology missions, and Artifice goes in waves. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Your Starship is home base for you and your crew. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. 0 Expansion. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. 4) Cybertech: makes earpieces, enhancements and mods. I'm confused. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. Hotrigged Speeder Bike, Cybertech 400. 1 or 7. Love this addition. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. Ultimately this doesn't matter much in the bigger picture.